游戏攻略

远征西域

2015-03-10 15:29:08

系统概述                                                                                       
       █ 整个西域版图有一定数量城池                                                                           
       █ 每个城池可容纳一定数量的玩家                                                                        
       █ 玩家可以通过一步步往上抢占城池获取更大收益斗                                            
       █ 同时也可以本城“探宝”过程中出现的随机宝藏                                               
       █ 占据城池获得的西域货币可通过“兑换”来换取丰厚奖励                                 
       █ 在西征过程中也会遇到各种各样的新奇事件                                                      
       远征西域(图)

      基础功能                                                                                       
       █ 西域构建                                                                                                           
              ● 西域版图呈现上下结构                                                                               
              ● 从下到上一共有150个城池                                                                        
              ● 第一城在最下面,第一百五十城在最上面                                                   
              ● 所有玩家都是从最下面的第二城打起                                                          
       █ 远征次数                                                                                                           
              ● 在西域发生战斗需要消耗挑战次数,包括城池战斗和抢宝战斗                    
              ● 战斗胜利、失败皆会消耗一次挑战次数和精力                                            
              ● 挑战次数不够则不能发起攻城和夺宝战斗                                                   
              ● 挑战次数每日刷新                                                                                      
      城池功能                                                                                       
       █ 初始生成                                                                                                           
              ● 初始西域所有城池全部都占满了匈奴士兵                                                   
              ● 每个城池里匈奴士兵的数量跟城池可容纳人数一样                                     
              ● 越往上的城池难度越高                                                                               
              ● 玩家初始在第一个城,包装为“玉门关”,容量无限,不产宝藏,积分为0 
              ● 匈奴士兵被玩家击败则从城池中消失,击败匈奴士兵的玩家进入该城池      
              ● 当某一城池内匈奴士兵被打完了,后续玩家再打即直接攻击城池里的玩家  
       █ 城池人数                                                                                                           
              ● 每个西域城池可容纳的单位(玩家and匈奴士兵)数量有限制                   
              ● 越往上的城池可容纳单位数量越少                                                              
              ● 任何时候,城池内单位数量都应等于该城池可容纳上限                              
              ● 当城池里出现单位数量不足上限时,自动补充该城池对应的匈奴士兵         
              ● 城池人数特例:最下面的城池(第一城)容纳单位数量没上限                    
       █ 城池收益                                                                                                           
              ● 每个西域城池都对应有各自单位时间经营收益                                            
              ● 玩家占据某个城池后,每30分钟会产生一次西域收益                                
              ● 越往上的城池,单位时间产生的收益越高                                                   
       █ 城池战斗                                                                                                           
              ● 玩家可对上方离自己最近的三个城池攻击对应城池目标,提升自己的城池位置
              ● 如若战斗胜利,挑战者和被挑战者交换当前所处城池                                  
              ● 城池内目标选择规则:                                                                               
                     1) 每个城池内所有单位按进入城池的先后顺序依次排序                          
                     2) 在给玩家推荐目标时,若城池内有匈奴士兵则优先匈奴士兵               
              ● 发起挑战战斗胜利双方换位后,各自排序到对应城池最后面                       
              ● 特例:西域前十名玩家(最上面10个城池,每个城池容纳一个玩家)       
                     1) 最前10个城池玩家可无视上述规则,任意相互挑战                                                
                     2) 上面的城池玩家挑战下面的城池玩家,无论胜败不发生位置改变             
                     3) 下面城池的玩家挑战上面的城池玩家,胜利则与对方互换位置            
              ● 战斗冲突发生情况:                                                                                   
                     1) 被攻击目标位置已发生变化                                                                
                     2) 攻击发起人位置发生改变(离当前挑战城池距离超过3个城池)        
              ● 战斗冲突对应解决办法:                                                                            
                     1) 出现第一种情况时,如果被攻击目标玩家位置高于发起人,则继续正常攻击,战后互换位置;但如果被攻击目标玩家位置低于发起人,则出提醒后,刷新面板对手。
                     2) 出现第二种情况时,允许玩家继续挑战,战后互换位置                      
       城池(图)   


      宝藏功能                                                                                       
       █ 宝藏基础                                                                                                           
              ● 城池周围可产出随机宝藏                                                                            
              ● 对应城池里的玩家可对宝藏发起占领和抢夺                                                
              ● 宝藏最终生产成熟后,占领的玩家即可获取对应宝藏奖励                           
       █ 宝藏类型                                                                                                           
              ● 宝藏按收益类型分为:                                                                               
                     1) 铜钱宝藏:以铜钱为主,外加少量装备经验材料和其他道具               
                     2) 元宝宝藏:以元宝为主,外加少量装备经验材料和其他道具               
                     3) 装备经验材料宝藏:以装备经验道具为主,外加少量铜钱和其他道具 
              ● 同种类型宝藏,按收益可分为:大、中、小三种收益类型                           
              ● 同种宝藏收益根据当前城池位置不同同种大小的宝藏也会有收益不同,越高的城池宝藏收益越多
              ● 宝藏在界面显示上,仅显示其大小和价值,不显示具体收益类型(收益类型仅发现者知道,见发现宝藏事件)                                                                             
       █ 收获周期                                                                                                           
              ● 每个宝藏被占领后,开始计时收获周期                                                       
              ● 宝藏出现,如果半个小时无玩家占领,则宝藏自动消失                              
              ● 不同大小的宝藏收获周期不一样,不同类型的宝藏收获周期亦不同             
              ● 当收获周期结束时,宝藏即被当前占领的玩家收获获得                              
              ● 宝藏占领者每次被攻击都会减少收获需要的时间                                         
              ● 被抢夺者击败则减少较多收获时间(如3分钟),占领者获胜则减少较少收获时间(如2分钟)
              ● 当宝藏生产时间仅剩少量时间(不同大小宝藏要求不一样)时,被攻击不再减少收获时间,如此时宝藏者更换,则宝藏剩余时间重置为该时间                               
       █ 抢夺规则                                                                                                           
              ● 抢夺宝藏跟城池上下战斗互不干扰,即占领宝藏不影响玩家在城池的活动,包括玩家主动和被动发起城池战斗                                                                             
              ● 但是,抢夺宝藏的前提是,玩家必须在对应城池(可视宝藏),方可对该城池周围宝藏发起抢夺,其他城池宝藏玩家是不可见的                                                           
              ● 一个玩家同时能对多个宝藏发起抢夺(包括跨城池),但是当前同时占领宝藏个数不能超过剩余领宝次数                                                                                               
              ● 当宝藏初始生成时,会被一个npc匈奴占领,玩家可以选择攻打被匈奴占领的宝藏。                                                                                                                            
              ● 玩家成功战胜当前占领宝藏的玩家,即可获得宝藏占领权                           
       █ 每日次数                                                                                                           
              ● 玩家每日有3次领取宝藏的机会                                                                 
              ● 按玩家每成功收获一个宝藏,计为消耗一次领宝次数                                  
              ● 领宝次数不足时,无法发起夺宝和宝藏占领操作                                         
              ● 领宝次数每日刷新                                                                                      
       抢宝界面(图)

      兑换商店                                                                                       
       █ 玩家通过城池持续产出和城池战斗可获取西域货币,消耗西域货币可兑换各类道具
       █ 在常规下,不论玩家所处城池,每天都可以进行常规兑换                                 
       █ 刷新时间为每天早上5点                                                                                  
       █ 常规兑换包括:士兵碎片、经验装备、中级经验书等各种道具
       █ 每日限次兑换固定时间点刷新该物品的兑换次数                                               
       █ 历史总计兑换物品根据玩家达到的最高历史关卡出现                                        
       █ BUFF类道具达到刷新要求后会刷新出现,不占有原贸易站数量位,每次最多出现一个                                                                                                                                 
              1) BUFF道具,购买后直接生效,将获得全体全属性百分比加成,加成效果会持续一段时间                                                                                                                
              2) BUFF道具分三种,分别为大、小、中,对应的刷新权重各不相同              
              3) BUFF道具不买,不会被刷新掉,只会出现新BUFF道具时,替换掉当前的 
       兑换(图)

      消息列表                                                                                       
         █ 消息类型                                                                                                           
              ● 玩家离线时,发生事件集合                                                                        
              ● 消息类型                                                                                                    
                     1) 宝藏可领取,未领取。当玩家离线时,如果有宝藏可领取,则出现在该列表中,点击领取后,该条直接消失                                                                                
                     2) 城池被其他玩家攻击。被其他玩家攻击时,消息会直接出现在该列表中,包含攻击成功,攻击失败两类。                                                                             
                     3) 宝藏被其他玩家抢夺。当宝藏被其他玩家抢夺时,出现该消息,包含抢夺成功,抢夺失败两类。                                                                                            
      远征事件                                                                                       
       █ 事件类型                                                                                                           
              ● 在玩家进行城池和宝藏抢占战斗时,会触发各种各样的事件                       
       ● 事件类型包括:                                                                                                 
                     1) 发现宝藏:即玩家通过战斗触发发现宝藏事件,可立即获得发现奖励,发现奖励类型跟宝藏类型一致,且事件语句暗示该宝藏所属类型                                      
                     2) 发现绿洲:即玩家通过战斗触发发现海市蜃楼,可立即获得发现奖励 
                     3) 历史新高:即玩家每达到历史最高城池时,可立即获得元宝奖励
       █ 触发条件                                                                                                           
              ● 发现宝藏:见宝藏产出规则                                                                        
              ● 发现绿洲:根据玩家在西域中发生战斗失败次数来触发,每达到一定失败次数即触发
              ● 历史新高:每达到历史最高排名,战后即触发                                            
       事件列表(图)   

      远征排行                                                                                       
       █ 城池排行                                                                                                           
              ● 根据城池以及玩家在城池里的排序,对所有远征西域玩家进行排名             
              ● 具体排名规则:                                                                                          
                     1) 先根据城池进行排名                                                                           
                     2) 同一城池内按战力排名                                                                       
                     3) 战力一样按城池内排序排名                                                                
       █ 宝藏排行                                                                                                           
              ● 根据玩家累计抢宝收益,对所有远征西域玩家进行排名                              
       █ 优先级                                                                                                              
              ● 允许以上事件同时发生                                                                               
              ● 发生优先级为:历史新高》发现宝藏》发现绿洲                                         
       排行榜(图)

       战斗奖励消耗                                                                                 
       █ 在西域战斗中,无论胜负都会消耗西域挑战次数和精力,即每次西域战斗都消耗挑战次数和精力,无论胜败消耗数量都一样                                                                     
       █ 每次西域战斗都能获取积分,战胜较战败能获取更多积分                                 
       █ 同时玩家所在不同城池获取的战斗积分也不一样