游戏攻略

士兵系统

2015-03-10 14:55:36

系统概述                                                                                       
       █ 每个武将都可携带一种兵种,参加战斗。兵种有很多种,除了会在站位上有所不同外,不同兵种的布局往往也会决定战斗的胜负。并且可以通过升星、训练等方式提升兵种的实力。                                                                                                                          
       大殿士兵入口(图)   



      兵种构成                                                                                       
       █ 基础构成                                                                                                           
              ● 每个武将会装带一个兵种                                                                            
              ● 一般而言,每个兵种由两个士兵单位组合而成(初始兵种可能只有一个士兵单位)                                                                                                                         
              ● 每个士兵单位皆为一个独立的战斗单位                                                       
              ● 每个兵种由两个完全一样的士兵单位组成                                                   
       █ 站位构成                                                                                                           
              ● 每个兵种有两种前后站位形式:前中、中后                                                
              ● 兵种站位决定了武将站位,当武将装带某个兵种时,武将站位对应于该兵种留下的空位                                                                                                                  
       士兵属性                                                                                                               
       █ 士兵等级                                                                                                                          ● 士兵等级有上限,受国力等级限制                                                                     
              ● 国力提升到某个等级后,士兵等级开放一次新的上限                                    
       █ 初始成长                                                                                                           
              ● 初始属性即士兵刚获取时的属性,即士兵1级时裸属性                              
              ● 成长属性即士兵每提升1级,获取的基础属性成长                                     
              ● 成长属性亦是包括攻击、气血                                                                     
              ● 不同兵种有不同的初始属性和成长属性                                                       
       █ 兵种品质                                                                                                           
              ● 每种兵种天生的品质均为白色。                                                                 
              ● 兵种可通过升星提升兵种品质。                                                                 
       █ 攻击距离                                                                                                           
              ● 普通攻击的距离,根据武将(士兵)类型有所不同                                     
              ● 普通攻击距离分1格和3格,一般弓手型武将和兵种普通攻击距离为3格,其他皆为1格                                                                                                                      
       █ 士兵血量:士兵生命值,基础属性之一,降为零则死亡。                                 
       █ 士兵攻击:士兵攻击力,基础属性之一,越高对敌人造成的伤害越高。            
       士兵(图)



      兵种更替                                                                                       
       █ 兵种替换                                                                                                           
              ● 玩家可选择使用任何兵种来更替掉当前玩家带的兵种                                  
              ● 被更替掉的兵种会被遣散掉寄存在特定功能界面,并返还一定的募兵点(一定比例的招回所需募兵点+全部升星消耗的募兵点)                                                           
              ● 新的兵种,需重新进行升星养成                                                                 
       兵种获取                                                                                       
       █ 主线掉落                                                                                                           
              ● 主线关卡会有不同兵种的掉落                                                                     
              ● 关卡除了会掉完整的兵种外,亦会掉落兵种碎片                                         
              ● 碎片化:高品质兵种会进行碎片化处理,不同兵种会需要不同数量的碎片来合成对应完整的兵种                                                                                      
       兵种升星                                                                                                               
       █ 升星限制                                                                                                           
              ● 玩家可对兵种进行升星来提升兵种成长属性                                                
              ● 每个兵种初始为1星                                                
              ● 当前可最高升星的阶数受国力等级限制                                                       
              ● 仅装配在武将身上的兵种方可进行升星                                                       
       █ 升星提升                                                                                                           
              ● 每次升星都会固定提升兵种的等级成长属性(攻击成长、气血成长)         
       █ 升星消耗                                                                                                           
              ● 每次对兵种进行升星都需要消耗一定数量的同名兵种碎片                           
              ● 星数越高,每次升星消耗的同名兵种碎片越多                                            
       士兵升星界面(图)   

      士兵【训练】                                                                                 
       █ “训练”简介                                                                                                    
              ● 玩家国力达到一定等级时,将开启士兵训练玩法                                         
              ● 士兵训练能提升弓、骑、步三大兵种的基础属性                                         
              ● 玩家通过消耗银币和练兵点来随机选择提升各个兵种属性                           
士兵训练界面(图)