游戏攻略

装备系统

2015-03-10 16:55:00

系统概述                                                                                       
       █ 上阵武将可穿戴装备以提升武将属性。                                                             
       █ 武将可同时穿戴四种不同类型的装备,对应提升武将不同的属性                       
       █ 玩家可自由更换武将已穿戴的装备                                                                    
       █ 玩家可对所有装备进行强化和铸造操作,进一步提升装备属性                          
       装备(图)

      装备基本属性                                                                                 
       █ 装备类型                                                                                                           
              ● 装备分为四种类型,分别对应武将四个穿戴部位:武器、护甲、战马和兵书
              ● 同一个装备仅能穿戴在对应类型的装备位上                                                
       █ 装备等级                                                                                                           
              ● 装备不直接受国力等级限制,装备会受到铸造限制,每个铸造等阶有对应的强化最大等级,而铸造等阶受国力等级限制                                                                            
              举例:装备强化到20级,无法继续强化,需要1阶铸造,铸造后可以强化到40级。
● 同一个装备仅能穿戴在对应类型的装备位上                                                
       █ 装备属性                                                                                                           
              ● 初始属性:                                                                                                 
                     1)不同部位的装备,初始会有不同类型的初始属性                                
                     2)同部位的装备,品质越高,一般初始属性越高                                    
              ● 武器:基础属性为将攻                                                                               
              ● 护甲:基础属性为将血                                                                               
              ● 兵书:基础属性为兵攻                                                                               
              ● 战马:基础属性为兵血                                                                               
       █ 装备品质                                                                                                                         
              ● 所有类型装备分四种品质:白、绿、紫、橙                                             
              ● 一般而言,品质越高的装备基础属性和养成提升属性越高                           
              ● 装备品质不可改变                                                          
      装备更换                                                                                       
       █ 常规更换                                                                                                           
              ● 装备更换的情形:阵上直接更换、更换武将、布阵调整位置                       
                     1)阵上直接更换:直接更换当前装备位上的装备,被更换的装备卸下,新装备填充到装备位上                                                                                                   
                     2)更换武将:当发生更换阵上武将时,装备保留在原阵容上的装备位上,装配到新上阵的武将身上                                                                                            
                     3)布阵调整位置:当进行布阵调整武将序位时,装备跟随武将走,被更换位置的两个武将一起绑定各自更换前的装备调整到新的位置上                                         
      装备强化                                                                                       
       █ 消耗                                                                                                                  
              ● 装备强化途径为消耗掉其他装备+铜币                                                        
              ● 已经铸造过得装备无法被直接被吃,但可以进行传承                                    
              ● 每个装备有自己独立的作为强化消耗道具时提供经验量,消耗铜钱量            
              ● 100%获取被吃装备的全部积累经验,超过强化等级上限部分的经验浪费掉即可
       █ 成长属性                                                                                                           
              ● 通过吃其他装备获取经验,提升强化等级,进而线性提升装备拥有属性           
              ● 装备提升的属性包括武将攻击,武将气血和士兵攻击,士兵气血                      
              ● 同部位的装备,品质越高,一般成长属性越高                                            
              ● 成长属性的类型跟初始属性类型一样                                                          
       █ 强化升级                                                                                                           
              ● 可对所有装备进行强化升级操作                                                                 
              ● 装备强化途径为消耗掉其他装备+铜币

      装备铸造                                                                                       
       █ 需求与消耗                                                                                                       
              ● 只有紫装与橙装可以铸造                                                                            
              ● 铸造需要装备强化到某固定等级,同时也是到达该等级后继续强化的前提条件
              ● 铸造等级受国力等级限制, 不同部位同一等阶需求铸造等级不同                 
                     如:4阶装备铸造                                                                                    
                     武器:需求国力40级                                                                              
                     护甲:需求国力42级                                                                              
                     披风:需求国力44级                                                                              
                     战马:需求国力46级                                                                              
              ● 消耗通用材料+图纸材料,不同部位消耗数量不同                                         
              ● 同一阶所有套装通用材料共用                                                                     
              ● 同一套装图纸材料共用                                                                               
       █ 属性增长                                                                                                           
              ● 装备铸造按照一定比例提升装备该等级下的基础属性+铸造属性                 
              ● 基础属性:初始属性+强化属性                                                                     
              ● 铸造属性:之前所有铸造获得的属性和                                                         
       装备铸造(图)

      套装功能                                                                                       
       █ 铸造的结果是形成套装                                                                                      
              ● 套装即几件关联装备同时装在同一武将身上时,会激活套装效果,给予武将额外属性加成                                                                                                                      
              ● 每个铸造等阶下都有几套类型套装供选择                                                   
              ● 不同等阶的同类型套装,套装属性不共享                                                   
              ● 套装仅涵盖部分装备,每套套装分四件                                                       
              ● 套装属性                                                                                                    
                     2件:基础属性(攻击、气血、必杀择其二)                                          
                     3件:二级属性(暴击、闪避、韧性、命中择其二)                               
                     4件:特殊属性(增伤、减伤择其一)                                                    
       装备套装属性(图)


      装备【传承】与【回收】                                                                 
       █ 已经铸造过得装备无法被直接被吃,但可以进行传承,传承后不消失,变为1级
       █ 传承装备属性(经验、铸造等阶)完全覆盖到新装备上                                     
       █ 新装备已经进行过养成,无视这部分,直接用传承装备覆盖掉                                
       █ 只有可铸造装备可传承                                                                                      
       █ 传承只能在同部位装备间进行                                                                           
       █ 吃甲乙装备的时候必然返玉石,可能还出随机事件有铜钱、道具等                      
       装备传承(图)